Our story begins on the western edge of the continent of Garund adjoining the Fever Sea region of the vast Arcadian Ocean. The Sea and its coast are known for their fierce storms, dense jungles, and primeval ruins, while the inhabited zones along the coast are largely home to pirates, fugitives, ne’er-do-wells, and other “free spirited” folk. Lucrative trading routes, a firm pecking order on the high seas, and codes of honor among thieves are all that stand between civilization and the tempestuous forces of nature and ancient magic threatening to overwhelm them.
The Fever Sea is home to the massive ever-present hurricane, the Eye of Abendego, that acts as a natural barrier between the kingdoms of the continent of Avistan to the north (Cheliax in particular) and the lawless territories to the south (particularly Sargava, a former Chelish colony). The pirates of the islands and cliffs of the Shackles act as intermediaries of trade between the southwest and central regions of Garund and countries north past the Eye, as they are the only sailors with the skill to traverse the storms that lash its perilous edge.
Following the points of the compass, areas surrounding this region are:
- Flanked on the north by vast desert kingdoms of Rahadoum and Thuvia (with Cheliax and Varisia further north along the coast, past the Arch of Aroden)
- To the east by torrent-drenched swamps of the Sodden Lands and the vast, wild jungles of the Mwangi Expanse
- To the south by lawless pirate isles of the Shackles and the independent former Chelish colony of Sargava
- And far to the west, the archipelago continent of Azlant – a mysterious group of islands with only intermittent contact with the peoples of Garund and Avistan.
The economy of the region is driven largely by trade in rare commodities (herbs and spices, teas and coffee, exotic animal products) and contraband (drugs, stolen relics, and slaves). This trade is overseen and facilitated by the Hurricane King, pirate lord of the Shackles, and the other Free Captains – the loose coalition of pirates who call the region their home.